Friday Strike Out
Starts at 3 pm, limited to 64 entries. All games will be on free play. After half of the field is eliminated, there will be a 30-min break. Log into http://Matchplay.events/ to see your groupings, enter results for your group, and follow along with the event.
This will be a 9 strikes progressive tournament where 1st place gets no strikes, second place gets one strike, third place gets two strikes, and 4th place gets 3 strikes. When you have 9 strikes, you are out. We will go until only one player remains. Once there are only 2 players left, the loser of each game will receive 2 strikes instead of 1.
First round groupings are random. After that, you will be grouped with players that have a similar number of strikes. Player order will be balanced.
The tournament games will be grouped together in the same area of the free play games of the show. If know your next game, please get in line ASAP so that you can start your match as quickly as possible. Use your phone to know what game and what players are in your match and meet at the game. You can also use the TV at the tournament booth to see this information.
If you are late for your current round's game and you have not communicated with your group where you are, you will be plunged until you return. Please be respectful of the other players' time.
Payouts will be to the top 8 players. After a 20% show fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Friday Strike Out Tournament Payouts
1st - 40% and trophy
2nd - 20% and trophy
3rd - 10%
4th through 8th - 6%
SATURDAY MATCH PLAY
Starts at 12 pm, limited to 64 entries. After 4 of the 8 qualifying rounds, there will be a 30-min break. There will be another 30 min break after qualifying is over. Log into http://Matchplay.events/ to see your groupings, enter results for you group, and follow along with the event.
Qualifying will be 8 rounds of single game matchplay (3 and 4 player groups). First round groupings are Random. After that, you will be grouped with players that have a similar number of points. Player order will be balanced.
Scoring will be IFPA which awards 7,5,3,1 points for 4 player groups, and 7,4,1 scoring for 3 player groups.
The top 16 players after the 8 qualifying rounds will make A finals. The next 16 players will make B finals. There will be no IFPA ranking restrictions on making the finals.
A division Finals - this will be matchplay with no byes. 16 will play in the quarter finals. Each group will play 3 games using the same IFPA scoring as qualifying. The top two players from each group will advance to the next round. Then the final 8 will play in the semifinals with the same rules with the top two from each group advancing to the final 4. The final four will play 3 more games to decide the winner. The top 3 players in each group (uses your qualifying rank) will have game/position choice for the 3 games of each round.
Top rank chooses game/position 1, 2nd rank picks game/position 2, 3rd rank picks game/position 3. All three games and positions will be chosen before each round begins. For example, the #1 seed's group will choose game #1 for round one, then the #2 seed's group all the way down to the last group in B division. Then the #1 seed's group will choose game #2 for round one, with the #2 seed's group choosing game #2 and so on all the way down until the last group in B. We will do this until all 3 games/positions are known for the round. The same game cannot be chosen in the same round by any group in A or B, nor can the same game be played in a single round by any group. Games available for finals will be the same as qualifying.
B division finals - Same format as A division. B Division will play along with A Division and will not be able to play games that were already chosen by A. See A finals above for the order in which B groups choose.
Payouts will be to the top 4 players from A and top 4 players from B. After a 20% show fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Saturday Matchplay Tournament Payouts
A division payouts:
1st - 40% and trophy
2nd - 15% and trophy
3rd - 10%
B division payouts:
1st - 15% and trophy
2nd - 5% and trophy
3rd - 5%
4th - 5%
Sunday Running of the Gauntlet
Gauntlet runs start at 11 am. Pay at the Gauntlet entrance in cash only. $10 per run.
There are 6 games in the Gauntlet. Each game will have a posted goal on them. These goals will be posted on the games all weekend at the show so practice early! This is a time trial type event. When you start, you have 6 mins to complete all 6 tasks.
If you complete the 6 tasks in under 6 mins, we will take down your time and rank it against the other players. If you fail to complete all 6 tasks, we will use the number of tasks you did complete for the standings.
Before you can run the gauntlet a second time, there must be no one waiting to play their first attempt. We want to get a chance to as many unique players as possible.
The top 8 times recorded by 3pm will make the final round. The final round will be each of the 8 players (going in reverse order of their qualifying seed) will run the gauntlet. Best time (or most games completed in 6 mins) wins.
Payouts will be to the top 4 players. After a 20% show fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Sunday Running of the Gauntlet Payout
1st - 50% and trophy
2nd - 25% and trophy
3rd - 15%
4th - 10%
Sunday Women's Tournament
Details coming soon.
All tiebreakers that are significant (to decide A or B division in finals or to decide a better or worse payout) will be decided via a ONE BALL, random game sudden death playoff. If the tie is to advance in the finals, or decide the 1st/2nd or 3rd/4th tiebreaker, one FULL GAME will be played on a random game.
All rulings made by any of the TDs are final. Please do not ask for second rulings. We will use the IFPA/PAPA rules as a guideline, but one common ruling we will make that differs is this. We will allow multiball to continue with a stuck ball as long as at least two balls are live. Once the player is down to one ball live and one ball stuck, please call a TD over to get the live ball trapped up so we can free the stuck ball.
Don't make your own rulings!
If you do and someone wants a ruling after the fact, I will not change anything. If in doubt, call over a TD to help you.
Make sure it is your turn!!
If you play out of turn, you will receive a zero game score for that game.
Do not tilt through!!
If you tilt so hard that it tilts the next player that is up as well, you will receive a zero game score for that game. If you tilt and it causes the next player to receive a tilt warning, you will receive a verbal warning for the first offense, a zero game score for the second offense.
No bad behavior!!
I do not want to see anyone doing anything to the machines after a drain. Rage tilting, punch lockbars, coindoors, hitting cabinets, etc. that I deem to not be an attempt to actively save a live ball, you will receive a warning for the first offense. Second offense your day will be done. Also, this goes for disrespecting other players. Everyone be respectful to one another. We have a great group playing, so i doubt we have an issue with this. Just a reminder. It will be crowded, people will bump into you while playing most likely. Let it go. Do not let things distract you. Embrace the distractions and you will play better! Also, no loud negative outbursts. Taunt the game, talk to yourself, be lighthearted about it, but do not have these immature displays of negativity and outbursts of F bombs. It makes others uncomfortable and it is unsportsmanlike.