Strike Out
NEW!!: The first leg of the Pincinnati Triple Crown will be held at Arcade Legacy the Thursday before Pincinnati. Starts at 6pm, check in at 5:30pm. Limited to 80 entries. Matchplay.events will be used to run the tournament.
This will be a 9 strikes progressive tournament where 1st place gets no strikes, second place gets one strike, third place gets two strikes, and 4th place gets 3 strikes. When you have 9 strikes, you are out. We will go until only one player remains. Once there are only 2 players left, the loser of each game will receive 2 strikes instead of 1.
First round groupings are random. After that, you will be grouped with players that have a similar number of strikes. Player order will be balanced.
If you are late for your current round's game and you have not communicated with your group where you are, you will be plunged until you return. Please be respectful of the other players' time. If your entire game has to be plunged for you, you will receive a game score of zero for that round. If you are late more than once in the event, you will be eliminated from the tournament.
Payouts will be to the top 8 players. After a $500 show fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Strike Out Tournament Payouts
1st - 40% and trophy
2nd - 20% and plaque
3rd - 10% and plaque
4th - 6% and plaque
5th through 8th - 6%
Friday Women's Tournament
Group matchplay (7/5/3/1) is on Friday 12/5 from 1pm to 4 pm for 3 hours. Groups were 3 or 4 players, balanced pairing, IFPA scoring. After 2.5 hours, the top 50% (capped at 24) of women advance to the finals. Tie breakers are determined by a full game to decide player position for the "ladder" style finals.
Finals will take place on Saturday, 12/6 at 9:45 am. Please arrive at 9:15 am to check in and determine order for the race. Finals are amazing race style. With our determined ladder seating coming out of the Best Game qualifying, the first seed will walk up to the first game in a 6-8 game row and place the highest score they can with three balls. They will stay at that game till the second seed plays their first game on the same machine. If player two surpasses player ones score at anytime within their 3 ball limit they will move on to machine two and start playing their game on that machine. If player two is unable to surpass player ones score with three balls they will remain waiting on game one and player three will start their first game on machine one, while player one proceeds to play machine two. Whomever has the lowest score and did not proceed to the next machine in line will be eliminated from the competitors. Play will continue until one stands who will then be crowned the winner.
Entry into Pincinnati is required and not included in the women's fee. Entry is $20 dollars and the top half will receive payment with top 4 receiving money and trophies. Pre-registration is on matchplay under “Pincinnati Women's 2025”
Players may add themselves or email tournament director Bre Reynolds at brescrossstitch@gmail.com. It is NOT necessary as you can sign up the day of.
Whodey Memorial Match Play Tournament
NEW: IFPA top 250 ranked players on 7/1 will owe an additional $60 0f entry fees (on top of the initial entry fee of $60) for a total of $120. All additional fees will be added to the total prize pool of the event.
Day 1 starts at 5 pm on 12/5, check in at 4:30 pm. We will play 12 rounds of qualifying and then stop
for the day. Estimated finish time Friday is 12am. limited to 140 entries. After 6 of the 12 qualifying
rounds, there will be a 30-min break. Log into Matchplay.events
to see your groupings, enter results for your group, and follow along with the event.
Qualifying rounds of 13-20 will be played on Day 2, 12/6. Starts at 2pm with check in at
1:30pm. After the qualifying, there will be a 2 hour break from after all tie breakers are
played out. Estimated start time of finals is 8:30pm.
Qualifying will be single game matchplay (3 and 4 player groups). First round groupings are
Random. After that, you will be grouped based on tiered Swiss pairings.
Scoring will be IFPA which awards 7,5,3,1 points for 4 player groups, and 7,4,1 scoring for 3
player groups.
Top 40 players after 20 rounds will make A finals. The next 8 players will make B finals.
Qualifying will end approximately at 6:00pm on Saturday and finals will start
at approximately 8:30pm and B finals will finish approximately at midnight. There will be no
IFPA ranking restrictions on making the finals. Anyone ranked in the top 100 IFPA at the start of
the event can play in B but cannot win cash prizes. Those will move down to the eligible players.
A division Finals - Top 4 will receive a double bye, the next 12 will receive a single bye. 16 will play in the quarterfinals. Each group will play 3
games using PAPA 4,2,1,0 scoring. The top two players from each group will
advance to the next round. First two rounds will be played Saturday night and the final two
rounds will be played on Sunday starting at 10am and finishing approximately at 2pm.
Sunday. The final 8 will play in the semifinals with the same rules with the top two from
each group advancing to the final 4. The final four will play 3 more games to decide the
winner.
The three games played each round of finals are chosen by picking a 3 games, one from
each bank from the list which will have three lists of various eras. The top seed of the group
will choose the games (once a game has been chosen 3 times that round, it is out for the
rest of that round). They cannot choose position. The player positions are predetermined
and are as follows:
Game 1: P1 - Seed 4, P2 - Seed 3, P3 - Seed 2, P4 - Seed 1
Game 2: P1 - Seed 4, P2 - Seed 3, P3 - Seed 1, P4 - Seed 2
Game 3: P1 - Seed 4, P2 - Seed 2, P3 - Seed 1, P4 - Seed 3
B division finals - Same format as A division. B Division will play along with A Division however
if a game has been chosen 3 times already by A, that game is not available for B. See A finals above
for the order in which B groups choose.
Payouts will be the top 24 players in A and the top 4 in B. After a $1000 show
fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Whodey Memorial Match Play Tournament Payouts
A division payouts:
1st - 30% and trophy
2nd - 12.5% and plaque
3rd - 7.5% and plaque
4th - 5% and plaque
5th-8th - 2.5%
9th-16th - $120
17th-24th - $60
B division payouts:
1st - 9% and a trophy
2nd - 4% and plaque
3rd - 3% and plaque
4th - 1% and plaque
Sunday Running of the Gauntlet
Gauntlet runs start at 10 am. Pay at the Gauntlet entrance in cash only. $10 per run. There are 6 games in the Gauntlet. Each game will have a posted goal on them. These goals will be posted on the games all weekend at the show so practice early! This is a time trial type event. When you start, you have 6 mins to complete all 6 tasks.
If you complete the 6 tasks in under 6 mins, we will take down your time and rank it against the other players. If you fail to complete all 6 tasks, we will use the number of tasks you did complete for the standings.
Before you can run the gauntlet a second time, there must be no one waiting to play their first attempt. We want to get a chance to as many unique players as possible.
If you are in the top 8 of times recorded by 2pm, you will make finals. First round of finals will have each player run the gauntlet again in groups of 4. Top 2 from each group will. Once 4 players remain, they will run the gauntlet one more time, and the best time will win. Players with the fastest times from the previous round will go last in the following rounds.
Payouts will be to the top 4 players. After a 20% show fee, IFPA fees, and trophy expenses, the payouts will be as follows:
Sunday Running of the Gauntlet Payout
1st - 50% and trophy
2nd - 25% and plaque
3rd - 15% and plaque
4th - 10% and plaque
Tournament Rules
All tiebreakers to decide A or B division qualifiers, byes will be decided via a FULL GAME, sudden death playoff on a random draw of Stars, Big Game, or Cheetah. If the tie is to advance in the finals, or decide the 1st/2nd or 3rd/4th tiebreaker overall, one FULL GAME will be played on a random draw of Stars, Cheetah, or Big Game. If multiple players are tied for different payouts (outside the top 4), that money will be divided up equally between all players.
All rulings made by any of the TDs are final. Please do not ask for second rulings. We will use the IFPA/PAPA rules as a guideline, but one common ruling we will make that differs is this. We will allow multiball to continue with a stuck ball as long as at least two balls are live. Once the player is down to one ball live and one ball stuck, please call a TD over to get the live ball trapped up so we can free the stuck ball. If a ball is stuck on an outlane post, you will be given the option to try and shake the ball loose or have the TD drain the ball for you.
"We allow calling ball save for players in this dojo". It is not considered breaking the coaching rules established by the IFPA.
Don't make your own rulings!
If you do and someone wants a ruling after the fact, I will not change anything. If in doubt, call over a TD to help you.
Make sure it is your turn!!
If you play out of turn, you will receive a zero game score for that game.
Do not tilt through!!
If you tilt so hard that it tilts the next player that is up as well, you will receive a zero game score for that game. If you tilt and it causes the next player to receive a tilt warning, you will receive a verbal warning for the first offense, a zero game score for the second offense.
No bad behavior!!
I do not want to see anyone doing anything to the machines after a drain. Rage tilting, punch lockbars, coindoors, hitting cabinets, etc. that I deem to not be an attempt to actively save a live ball, you will receive a warning for the first offense. Second offense your day will be done. Also, this goes for disrespecting other players. Everyone be respectful to one another. We have a great group playing, so i doubt we have an issue with this. Just a reminder. It will be crowded, people will bump into you while playing most likely. Let it go. Do not let things distract you. Embrace the distractions and you will play better! Also, no loud negative outbursts. Taunt the game, talk to yourself, be lighthearted about it, but do not have these immature displays of negativity and outbursts of F bombs. It makes others uncomfortable and it is unsportsmanlike.